For mobile device gamers who are fans of the car racing game genre, French mobile game developer Gameloft and its Asphalt racing game series whose origin stretches back to the time of the feature phones has long offered an enjoyable line of racing games that provide quality gaming experience for a wide range of devices including iOS and Android.


Around 5 to 6 months ago, Gameloft updated its Asphalt mobile racing game series with the Asphalt 7: Heat. Just like its predecessors, the game follows the same (almost identical) gameplay with minor tweaks and revisions. But are the new additions to the game enough to make it a winner? I know it’s quite late but here’s my review of Asphalt 7 Heat for the iOS.

THE BASICS

Asphalt 7 features predominantly the same gameplay as Asphalt 6: Adrenaline. There are several gameplay categories you can compete in like DRIFT COMPETITION where the player is required to collect a specific amount of points by drifting, NORMAL RACE where users win by finishing in the top 3 for each race, ELIMINATION where users are required to race under an elimination process and the TIME TRIALS wherein users need to race before the timer runs out.



Game controls are also identical, with players having an option to change the accelerometer-based controls to touch-based controls. Controls for nitro or turbo are still present in Asphalt 7. The adrenaline mode, a legacy of Asphalt 6: Adrenaline, is also still found in the game. In terms of the tracks available for use, Asphalt 7 features relatively the same tracks with only a few additions and a few modifications to existing tracks.


Cars on the other hand are a different story. Yes, the number of cars that users can use for races have grown in number but they are now categorized into different categories. Bike lovers will also be disappointed as Gameloft has decided to remove all bikes and trikes in the game.


Lastly, power-ups such as nitro boosts and cash pick-ups are still present in Asphalt 7 and are placed in different locations in each race track.

THE GOOD

One of the best aspects of the game is its familiar gameplay. For those who have played any of the previous versions of the Asphalt racing games, Asphalt 7 would be a piece of cake when it comes to the controls and racing tracks. The game also showcases a more diverse car collection that players can choose from and just like the previous version; each car can be customized in terms of paint, decals, window tint (new), and performance parts such as suspension, handling and speed.




Another welcome addition to the game are “goals”. All throughout the game, three goals are set that gives bonus EXP to a player whenever he achieves any one or more of these goals. These extra tasks may range from buying an upgrade for your car, performing a specific set of skills in a race or joining a multiplayer game.


Gameloft also added the rent and preview feature in this edition of Asphalt. The rent feature allows you to pay a specific sum of money in order to use a locked car for a race. With these feature, players can use more powerful cars on specific races that they are having a hard time completing. On the other hand, free previews are work very much like renting but without the player spending money to use a higher level car. The only downside to these features is that users will only be able to play the stock version of a car without the possibility of tuning.

THE NOT SO GOOD

Asphalt 7 of course isn’t exempted from any shortcomings. For starters, the tiered categorization of the cars in the game (although one of its selling points) poses a small concern for games. This is because this arrangement makes it impossible to use powerful cars in a race even if you have already won them in the past especially if the event you're playing is at a lower tier.


It is also sometimes very difficult cars because they are either quite unresponsive especially on beginner cars but super responsive on the supercar level. This can take some adjustment time and it’s a bit harder when you take into account that users may have to switch between different car types.


Also, there are cases wherein a specific car cannot be purchased unless you finish a specific event. In fact, there are even models that you can only purchase once you finish all the racing events in the entire game. Having said this, one can easily deduce that in order for a user to drive all the cars in the game, a player must play the game again several times before unlocking ALL cars.

THE VERDICT

Asphalt 7 is your typical racing game from Gameloft. Its main selling point is the familiar interface and gameplay mixed with minor tweaks and additions in order to maintain its existing fan base and at the same time to hook users who are new to the franchise.

However, there are some changes in the game that can be considered quite a gamble for Gameloft as it can either make or break the game in terms of customer experience. Nevertheless, Asphalt 7 remains one of the best games of the racing franchise as it manages to maintain the flair and appeal of its predecessor but at time provide an enjoyable overall experience to mobile gamers.

And with a current price of $0.99 on Apple’s iTunes, I’m guessing Asphalt 7: Heat will be a very “hot” offer even for the most thrift consumer.

So there you have it guys. What are your thoughts about Asphalt 7: Heat? Tell us be leaving a comment below. Also, please do add us up on Facebook, Twitter, Pinterest and Google Plus. You may also subscribe to our RSS feeds for more Filipino lifestyle stories about technology, gadgets, fashion, food, travel and beauty.



Tablets such as those from Apple, RIM and Google have slowly but surely become a household item these days. Although faced with scepticism at first, sales of these tablets are now on its all-time high. Directly proportional to this sales stats are the number of apps that are available for download for these devices.


However, a lot of people don’t know that there are apps and games readily available for download that are made by Filipinos. And even less people know that some of these games were designed to reflect the culture and lifestyle found in the Philippines. A good example of such game is Grillin’ Pablo.

Fortunately, Icannhas, the developer of Grillin’ Pablo, was generous enough to give me a copy of the game. So, After a few days of fiddling with the game, here’s what I have to say about it.

THE STORY BEHIND THE GAME

The opening credits of the game reveal the storyline that the game follows. That is, you play the role of Pablo’s childhood friend who vows to take revenge on him for humiliating you when you were still young. 

A few years later, Pablo is now a street food vendor and you plan to settle your score with him by building your own food cart business and giving him a run for his money. Set on Sunnyvale – a fictional neighbourhood, your goal is to cook an array of street foods, from fish balls to isaw, in order to “Grill” Pablo and (possibly) push him to bankruptcy.

GAMEPLAY

Grillin’ Pablo is your typical management game but with a Filipino flavour. Players start off with the basic cooking equipment (a grill) and one food item (isaw). The goal is to serve as many customers as possible within a given time frame without disappointing them. Each customer then pays you coins of a specific amount based on what kind and how many items they received. These coins in return are used to purchase items and allow you to cook more items for incoming buyers.


As you progress along the game and as you amass more coins, you will be able to buy upgrades to your food cart and additional food items that have higher coin return values. Just like any other time management games, there is a goal in terms of the number of coins you have to collect for each round in order to proceed to the next level. If you exceed this goal, you get bonus points for that round, while failure to meet the goal would mean that you have to redo that level.

WHAT’S NICE

As I said earlier, Grillin’ Pablo is a time management game with a Filipino twist, and as such, it features a lot of things related to Filipino culture. For starters, you get to sell your favourite street foods, like isaw, fish balls and gulaman.


Furthermore, the customers featured in the game reflect a lot of Pinoy traits and characteristics. There’s a boy next door student, a serious professor that makes the students anxious, a jogger who just wants to quench his thirst and a social climber female student are some of the characters one will meet while playing the game.


And if that’s not enough, there’s even a robber if you take too much time before collecting the customer’s payments. In terms of visuals and sound, the game offers average to above average graphics, which is to be expected in this game genre.  Music and sound are average, with the polyphonic background music providing that much needed accompaniment tune.

WHAT NEEDS SOME WORK

There are actually only two things that I didn’t quite like about Grillin’ Pablo. First is that the game seems to be suffering from a mild case of identity crisis. The indeed has major Filipino influences, but the stages in the game, like Sunnyville and Schmell Academy sounds a little bit foreign. Malls and movie houses like the Tyna Malls and DreamBig Cinemas stages also aren’t really places where you’d find a roving food cart that sells isaw and fish balls right?


I’d probably understand the foreign influence in the game if they are also targeting non-Filipino iPad users, but  if that’s the case, then I don’t know why the developers decided to put that weird voice-over before each level that says: “Hoy! Magluto ka na”. I mean, if they’re targeting a more diverse audience, wouldn’t English be a better choice?

The second thing that I think needs some work in the game is the controls. For a time management game, dragging items around the screen isn’t really a time saving way of playing the game. It also makes it difficult to see incoming customers especially if your hand is blocking the view while you’re putting sauce in an isaw you just cooked. Maybe future updates can make use of tapping rather than dragging items across the screen.

FINAL WORDS

The world of app development is indeed very competitive. With lots of players in the market and various game genres to choose from it’s very easy to get lost in the mix. However, it’s very nice to know that there are still Filipino players in the brutal battlefield of apps.

Icannhas’s Grillin’ Pablo might not be the perfect app but it sure does what it’s supposed to do. Yes, there are some things that its developers may need to improve in future updates of the game, but all in all, it is quite an enjoyable experience playing the game.

For players who want that action-packed scenes and gameplay, visually stunning graphics  and deep storylines in their games, this app might not be for you. But if you’re the kind of casual gamer who just wants to kill some time, or if you’ve been a big fan of games like Cake Mania and Dinner Dash, or better yet, if you’re feeling patriotic and wants to try out some proudly Pinoy-made apps, then Grillin’ Pablo would be perfect. And at $0.99 in the Apple Appstore, it's one sweet deal for a great app.

GAME RATING: 4 out of 5

It’s Tuesday again and it’s again time for some Tech and Gadgets news from all around the globe.


This week, we’ll be talking about a major product launch for a very popular brand of laptops, a newcomer in the desktop and laptop computer market, a major turn in a world renowned brand and some local tech news on the side.

So let’s get the ball rollin’, shall we?

Leap. American TV manufacturer Vizio recently joined the PC wars and become the newest competitor in the personal computer market. The company has already announced in the past that they are planning to extend their reach beyond the LCD displays market by venturing into the PC arena. And last week, Vizio just announced their first batch of Windows powered machines.


Surprisingly, Vizio was able to produce an almost complete line of machines from AIOs (all-in-one), a notebook and even an ultrabook.  All models also pack Intel’s new Ivy Bridge core processors and of course the company’s signature LCD displays. The AIO model comes in either a 24 or 27 inch screen, 4GB or 8GB of RAM, 500GB or 1TB of HDD, a wireless keyboard, wireless keyboard, touchpad and a subwoofer to boost that bass when listening to music. The notebook, packs a 15.6 inch screen, a 500GB or 1TB HDD, Nvidia’s GeForce GT640M LE and at least 4GB of RAM. The ultrabook, on the other hand comes in either a 14 or a 15.6-inch screen, either a 128GB or 256GB solid state drive and configurable with a Core i3, i5 or i7 processor.

All models also come with HDMI outputs and inputs for mirroring the screen on a big-screen TV and for connecting other multimedia devices such as gaming consoles. Both the AIO and the notebook model have full HD displays with a native resolution of 1920x900 pixels while the ultrabook has a resolution of 1600x900 pixels.

Lay Offs. Finnish company Nokia has once again made headlines (but not in a good way) when it announced that they will lay off 10,000 employees including 3 key executives in its effort to sharpen its strategies. The man power reduction will be done due to factory closings in various parts of the globe including Canada, Germany and Finland. Furthermore, VP of mobile phones Mary McDowell, CMO Jerry Devard and VP of Markets Niklas Savander will also be leaving Nokia come June 30.

And to make matters worse for Nokia, their luxury subsidiary Vertu will soon belong to EQT VI for an undisclosed amount. EQT VI will be acquiring 90% of Verut’s shares will the remaining 10% will remain with Nokia. There have long been rumours about Nokia selling Vertu but it was only late last week that announcement of the acquisition was made and that it will happen in the second half of the year.

Launch. The biggest news of last week was Apple’s announcement of the newest incarnation of their mobile operating system and their top of the line laptop model.

A lot of rumours and speculations were already circulating in the internet about the new additions that will come with the release of iOS6 and it was only last week that all the rumours have been cleared. The good news is that a lot of the new features that majority of iOS users have missed and wanted in the past are now available with iOS6 like Facebook integration, an improved version of Siri, Facetime over cellular networks, a do not disturb functionality, improved accessibility extras, better privacy controls, improved voiceover and dictionaries, improved cameras and redesigned apps and stores.


In addition to these long awaited features, Apple has added a few improvements into the operating system such as a completely new maps application complete with turn-by-turn navigation, iCloud integration in Safari and an app called Passbook (an application that collects all your boarding passes, tickets, coupons, etc. and organizes them).

Aside from the launch of iOS6, Apple has also announced last week the latest update to their MacBook Pro line of laptops. The 15-inch model in particular received most of the updates; most notably it’s ultra-high-resolution anti-glare retina display with a resolution of 2880x1800 pixels and has a pixel density of 220ppi.

The new 15-inch MacBook Pro is around 0.71 inches thin and features praise worthy specs. The base model, which will retail for at least $2,199 will have an Intel quad-core i7 processor clocked at 2.3Ghz, 8GB of RAM, a Nvidia GeForce GT650M and a 256GB SSD. The top of the line model will feature up to 2.7Ghz core i7 processor, 16GB of RAM and a whopping 768GB solid state drive.

Sadly though, the new MacBook Pro ditches the optical drive in favour of two Thunderbolt ports. It also packs two USB 3.0 ports, a thinner Magsafe 2 power connector, HDMI port and SD card slot. Connectivity wise, it has the usual set of specs like Bluetooth 4.0 support, FaceTime HD camera, dual microphones and stereo speakers.

As for the rest of the MacBook Pro crew, their chassis and displays will remain unchanged although they will be receiving the Intel treatment as their processors will be upgraded to the latest Ivy Bridge core processors from Intel.

Local News. In local news, German audio equipment manufacturer Sennheiser has recently opened its first concept store in Greenhills’s’ Vmall. According to the company’s executives who flew in during the launch said that the company will be continually expanding their presence here in the Philippines by building more concept stores in malls and extending their reach into other cities.


This is good news for audiophile Pinoys as the new concept store and Sennheiser’s plan to expand in the country means that consumers will now enjoy the full line of Sennheiser products. These include specialized audio products for travel, sports, communications and street use.

And that concludes this week’s episode of Tech Tuesdays. Until next week!

Again, if you have any comments and suggestions, please do leave a message in the comment box below.

Sources: Mashable, GSMArena, Cnet Asia and Interaksyon

About TFL

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